Hogwarts Reborn: Harry Potter RPG
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Hogwarts Reborn: Harry Potter RPG

100 years after the Second Wizarding War, and the Death Eaters are back. Hogwarts, newly rebuilt, has to muster a new courage, for the game has changed. A new story is rising. It's a new Age, a new Life and a new Generation. It's time for a Revolution.
 
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 Member Group Descriptions

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Eirina Naer
Headmistress
Eirina Naer


Posts : 4461
Stats : 838
Join date : 2010-07-03
Age : 29

Member Group Descriptions Empty
PostSubject: Member Group Descriptions   Member Group Descriptions EmptyThu Jan 06, 2011 9:21 pm





Member Group Descriptions


Hello! Here below is a list of every member group that this website offers. A brief description is included as well, to provide you with a plot idea that follows with each group. Hopefully you will find one that if most suiting and ones that you like for your character to be part of. Have fun!



HOGWARTS STAFF:

Professor of..., Caretaker, Games Keeper, Nurse, Librarian, Quidditch Referee, Head of House

The staff of Hogwarts are back to teaching classes and going about their normal business. They have gained freedom to roam and expand their classes to the outdoors and to take students to Hogsmeade for field trips. But freedom does not equal control. All alone, the staff is left with a dark shadow hanging over their shoulders. Although it may appear that they have control over their school once again, it is clear that the Death Eaters are still watching. They have the power now, and Hogwarts is left all alone while the Ministry and Order take care of their own matters. Although the Death Eaters have not taken control of the school, it is known that they are watching, and with strings attached to their fingers, everyone under Hogwart’s roof is their puppets.




HOGWARTS STUDENTS:

Gryffindor Student, Hufflepuff Student, Ravenclaw Student, Slytherin Student

Finally, they can breathe. After a year of being imprisoned inside the walls of Hogwarts, the students can roam the grounds. They can open windows to get fresh air, play quidditch, have fun with their friends. Everything seems to be back to normal. Classes are just as hard as ever, and with last year’s delay, the students are surely being thrust back into work. The only thing that seems curious are all of these secrets that keep appearing. Around their common rooms, in secret passageways, to some it’s a curious thing, others it’s a fun and exciting adventure.




DEATH EATERS:

They have found what they’ve been looking for. The idol, the totem, the magic that has been missing for centuries. Dumbledore had a backup, placed to help Harry, that was never used. Missing for years, unknown to nearly all of witches and wizards alike, it rested at the bottom of the Black Lake. But now the Death Eaters have it, and are waiting to unleash the power of the new found idol. The only problem is, they don’t know how to unleash it, nor what exactly it unleashes. On the search, the Death Eaters are easily climbing through places in order to try and obtain this information. This includes Hogwarts. Spying, watching, making sure that they all stay in line; but also making sure that Hogwarts doesn’t know anything that they don’t. Their goal is to find out and use this mysterious, powerful artifact, and with the Ministry and Order busy with their own things, it’s the perfect time for the Death Eaters to try to gain full control.


MINISTRY OF MAGIC:

The Ministry is starting to find themselves at a standstill. Their project had been going great and progressing greatly, until the Order decided to interfere. Ever since, they’ve taken two steps back, and their projects have become nearly halted. The Ministry believes that they are doing good. By trying to find the gene to special abilities and traits, they had planned to ‘share’ the wealth. Why should only a few lucky beings get to have special abilities? Witches and Wizards should be the ultimate dominance, they should be able to have and do everything. And so, the Ministry continues to try and experiment, to try and find just what they’re looking for. The Order, however, is clearly against the Ministry. The Order is trying to stop them, to sabotage their experiments. The Ministry revolts back, and so a rivalry has begun between the Ministry and the Order.


ORDER OF THE PHOENIX:

The Ministry is doing wrong. Experimenting on witches and wizards, on beasts and beings. The Order has a goal to stop this madness. Beings of all kinds are getting hurt and injured, and it’s unjust. The Ministry is corrupt—their ideals are unreachable, unfathomable. Hurting innocence is wrong, and the Order is ready to stop it and fight for those who cannot fight for themselves. The Order is trying to end the Ministry’s madness in any way possible. They want to free those who are captured and experimented on. They are trying to bring down any equipment, machinery, or theories that they once that they had. Anything to end the madness. Their attention is solely on bringing justice back to the Ministry of Magic. The Order will stop at nothing to do what\\\'s right.


ADULTS:

Neutral, Dark Witches/Wizards, DE Supporters, MOM Supporters

Who can you trust? The entire world appears to be full of corruption. The Death Eaters are scrambling around, clear as day, and no one is there to stop them. The Ministry is going to houses and demanding the residents with whom hold the Ministry’s interest to be taken under their custody, back to the Ministry. The Order is heard of, but hardly seen as they fight against the Ministry and whatever they’re doing. Rumors of the three groups have spread around, and fast. A few take sides, a few try to hide; what will you do? Risk your life, or save it. It’s a decision that every adult must contemplate.





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